|
![](/i/fill.gif) |
See below, I'm trying to illuminate the scene with a "fire".
The cylinder object gives me a nice looking fire, (complicated)
and the chalice object is fine, but the light sources which should be up in the
fire object, don't seem to get OUT.
What did I miss?
#declare Fire = object { union { cylinder { <0,0.01,0>, <0,3,0>, 1.0 hollow
material { Flame }
translate <-0,0.5,0>
no_shadow
}
object { Chalice rotate <0, 0, 0>
photons { target 1.0
refraction off
reflection on
}
}
light_source { 0*y
color rgb 1.50
area_light
<0.0, 1.0, 0.0> <0.0, 2.0, 0.0>
8, 1
adaptive 1
orient
}
}
}
Post a reply to this message
|
![](/i/fill.gif) |